LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

Adding a node or variable to a component referenced by another actor crashes editor

UE - Gameplay - Blueprint - Aug 3, 2015

If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...

Gameplay Tags Can't Be Edited Via "Bulk Edit via Property Matrix"

Tools - Dec 25, 2019

You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...

Unwanted black boundaries are displayed in a vertical split-screen with 3 players.

UE - Gameplay - Dec 2, 2019

Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...

Unable to add/compile code for Automation Test

UE - Automation Test - May 22, 2017

When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...

HTML5 fails to compile on Mac/Windows - Shipping

UE - Platform - Apple - Jan 13, 2017

HTML5 fails to compile on Mac when built for shipping in binary I did not see this when packaging for development yesterday Does not occur in 4.14.3 The error appears to be WebGL relatedError: Web ...

iOS movie (mp4) has no sound in the playback.

UE - Platform - Mobile - May 16, 2017

There is no sound in the movie play in iOS, built with 4.16 GitHub source code version. you can simply reproduce using attached sample project. This is reproduced in iPhone 5s(10.3.1) iPhone 6(iOS ...

Animated characters may appear in A pose after loading a file with Path Tracer enabled

TM - Rendering - Mar 12, 2025

When saving a file with Path Tracer enabled at the time of save, animated characters will appear in an A pose state. This will persist until Path Tracer is disabled. Occurs in Twinmotion 2024.1.2 a ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Foundation - Core - Aug 22, 2017

This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...