Adding Angular Impulse on Begin Play causes a Crash

UE - Simulation - Physics - Jun 29, 2016

Calling Add Angular Impulse on BeginPlay causes the editor to crash. Workaround: Adding a short (.01s) delay after BeginPlay prevents the crash. Regression: No, crash occurs in 4.11.2 as well. ...

Creating and loading 1001+ instances of level crashes editor

UE - Editor - UI Systems - Localization - Aug 2, 2016

Creating and loading 1001+ instances of level crashes editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.11.2 Notes While not reproduced internall ...

Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint

UE - Gameplay - Blueprint - Jul 27, 2016

Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint. This crash only occurs when attempting to close the window using the "X" ...

Clearing SubUV Animation assigned texture Crashes Engine

UE - Graphics Features - Aug 4, 2016

Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...

Crash when opening a data table based on a struct named actor

Tools - Jun 29, 2016

If the user creates a structure, names it "Actor", then creates a data table based on the struct then the data table will cause a crash on open(opening the data table). ...

FPS drop when deploying to a Mobile device

UE - Platform - Mobile - Feb 27, 2015

The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...

Setting blueprint name as a copied blueprint node crashes editor

UE - Editor - UI Systems - Slate - Jun 1, 2016

Setting blueprint name as a copied blueprint node crashes editor Frequency 5/5 Crashreporter [Link Removed] Regression (no) issue (does) occur in 4.10.4 ...

Crash when jumping to location of referenced missing asset in a blueprint from Message Log window

Tools - Aug 29, 2016

I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

Framerate drops significantly when attempting to import heightmaps

UE - LD & Modeling - Terrain - Landscape - Sep 30, 2016

Framerate drops significantly when attempting to import heightmaps. Once the heightmap is imported this error is no longer prevalent, but during the preview there is a ~80-100 FPS drop. Regression ...