Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Exporting static mesh, then importing that fbx(w/ Import Normals and Tangents) doubles vertex count

Tools - Jun 29, 2017

Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Toggling visibility of Sublevels on a server can cause a disconnect if Dynamic Actors exist in the sublevels.

UE - Networking - Aug 17, 2018

The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Editor crashes when a floating window PIE command is issued repeatedly

Tools - Oct 4, 2016

After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...

HLOD build fails depending on the value of Loading Range in the World Settings

UE - World Creation - Worldbuilding Tools - HLOD - Jun 14, 2022

HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...

When using simple HMD plugin on mobile the camera can get stuck at 45 -90 angle even though the device it back in it's original position

UE - Platform - XR - Jan 19, 2016

If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...