InstanceOnly UProperties accessible in Blueprint

UE - Gameplay - Blueprint Editor - Nov 30, 2022

Reproduced 3/3 times. Issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Adding material to tiled landscape via details pane causes editor to crash

UE - LD & Modeling - Terrain - Landscape - Jun 22, 2015

If a material is added to a tiled landscape via the details pane, the editor crashes. Frequency: 3/3 CrashReporter: [Link Removed] ...

Moving folder does not bring along maps

UE - Editor - Content Pipeline - Content Browser - Jan 30, 2015

Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...

Simulated actors collide with (but don't touch) kinematic actors.

UE - Simulation - Physics - Aug 30, 2016

Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...

Media Player not updating when IMG Media Source files are changed

Media Framework - Aug 20, 2020

Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected.  Tested in versions 4.22.3(CL 7053642), 4. ...

Transform key don't visible when Import From Animation Root

UE - Anim - Sequencer - Mar 7, 2018

Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...

Custom iOS icons don't appear using BP projects [4.18.2]

UE - Platform - Mobile - Dec 14, 2017

So far this has been tested on Mac deploying SunTemple to an iPhone 7 (10.3.3). It occurred with both Launch On and File Package. This does not occur when deploying StrategyGame from the same Mac t ...

Editor crashes if opening a sublevel containing a navmesh when persistent level is open

UE - AI - Sep 8, 2015

If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...

CPU benchmark value "inf" When using the console command "scalability auto"

UE - Foundation - Core - Nov 9, 2017

When running the console command "scalability auto" on a packaged project, the benchmark for the CPU is returning "inf". Example logs [2017.11.09-14.35.50:583][ 92]LogConsoleResponse: Display: Cu ...

Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

UE - World Creation - Worldbuilding Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...