It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...
Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...
Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...
If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...
Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...
!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...
Expose to Matinee requires variable to be "editable" as well. If this is expected, can we have "Editable" be enabled when you enable "Expose to Matinee"? ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...