Duplicate keys in TMap and TSet after using FJsonObjectConverter::JsonValueToUProperty

UE - Core - Systems - Nov 16, 2021

Found here: [Link Removed] The relevant sections in ConvertScalarJsonValueToFPropertyWithContainer() use script helpers to add defaulted elements to each container and then parse straight into them ...

Travelling between two levels that share a sublevel will not update the positions of those actors in that sublevel

UE - Engine Scaling - Streaming - Oct 28, 2021

If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...

Crash when adding a streaming level to the world through Python

UE - Engine Scaling - Streaming - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

Buoyancy is broken in UE5: even BP with Cube SM component (mass is 1kg) and default Buoyancy Component with one default Pontoon falls on bottom of lake

UE - Runtime - Deformable - Jul 26, 2021

Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...

Mobile Previewer: Content Scale Factor 0 Issues

UE - Platform - Mac - Jul 13, 2021

There are several reported issues with Save Zones displays in the mobile previewer when the Mobile Content Scale Factor is set to 0.  When MobileContentScaleFactor is set to 0 a couple things hap ...

Crash when applying Post Process SceneTexture and VertexInterpolator as emissive color

UE - Rendering - Architecture - Materials - Jun 22, 2021

When selecting apply after connecting a Post Process SceneTexture and a VertexInterpolator into the emissive color node a crash occurs. This issue is occurring in Binary //UE5/Release-5.0-EarlyAcce ...

[Feature Request] CVars for HISMC

UE - Engine Scaling - Streaming - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

[Feature Request] Add option preventing double startup for desktop platforms

UE - Core - Systems - Jun 10, 2021

In release versions of desktop applications, various issues (such as double login) may require implementation to prevent double startup. In order to implement this feature, each developer need to mo ...

Editor hard-locks when deleting a level converted to World Partition

UE - Engine Scaling - Streaming - World Partition - May 20, 2021

Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...

Placing WaterBody makes sub-levels that should have no effect dirty

UE - Graphics Tools - Terrain - Water - Mar 30, 2021

This issue occurs when using the Landscape Streaming Proxy. ...