World Compositor out of touch with loaded levels state

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Crash when using world composition origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...

Internal Compiler Error: Tried to create a property Crash in scope Beta_C, but another object (ObjectProperty /Game/Alpha.Alpha_C:Crash) already exists there.

UE - Gameplay - Blueprint - Oct 31, 2019

After fixing the crash from [Link Removed] when compiling the child blueprint that has claimed the component name the parent was previously using without having compiled the parent, an internal comp ...

Vehicles with at least one kinematic collision do not function anymore

UE - Simulation - Physics - Oct 30, 2019

Using at least one source of kinematic collision on a vehicle causes animations or movement to not function any longer. This issue persists on child bones and collisions as well. Users are unable to ...

Comments in PO files are transient

UE - Editor - UI Systems - Localization - Oct 30, 2019

Comments in PO files can currently be preserved, however they're not actually imported into our archive files, which means they're reliant on the PO files never being lost (or being generated via so ...

Bookmark positions are incorrect when using level origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Oct 29, 2019

[Feature Request] ReferenceViewer: Add "Manage Collections" in context menu

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2019

In 4.23, the reference viewer has a static collection filter function. However, We cannot manage static collections. Only new collections can be created from dependencies or referencers via "Make co ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Overlap Issues using Tick Interval and Dedicated Server

UE - Simulation - Physics - Oct 28, 2019

When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...

SkeletalMeshSimulationComponent does not work

UE - Simulation - Physics - Oct 28, 2019

SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...