Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...
After fixing the crash from [Link Removed] when compiling the child blueprint that has claimed the component name the parent was previously using without having compiled the parent, an internal comp ...
Using at least one source of kinematic collision on a vehicle causes animations or movement to not function any longer. This issue persists on child bones and collisions as well. Users are unable to ...
Comments in PO files can currently be preserved, however they're not actually imported into our archive files, which means they're reliant on the PO files never being lost (or being generated via so ...
In 4.23, the reference viewer has a static collection filter function. However, We cannot manage static collections. Only new collections can be created from dependencies or referencers via "Make co ...
In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...
When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...
SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...