When using a branch node inside of a Sound Cue, if that branch's bool parameter is changed while the cue is playing, the cue will be restarted from the beginning. Link to project: [Link Removed] ...
Weird behavior occurs when toggling Simulate Physics on physics actors by input instead of on BeginPlay. Multiple odd behaviors are present such as touching physics actors ignoring collision. Test ...
An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...
If a user creates an array to store references to a certain type of component, the existing components will not be available to be selected when they are setting the default values of the elements. ...
Using the AddDynamic macro causes a crash upon opening the project. ...
User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...
If the user deleted the canvas panel and then uses the following hierarchy:[]Scale Box v []Canvas panel v []Scale Box v [] Other widget The "other widget" will clip incorrectly ...
Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...
Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...
Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...