Screen Aligned UVs Don't Scale With Aspect Ratio Correctly

UE - Graphics Features - Nov 9, 2016

When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...

MediaPlayerEditor: Failure opening media, even though it opened successfully

Media Framework - Oct 18, 2016

This only happens when successfully opening a media source AFTER failing to open another media source. ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

Data Table row will reset to None if Child Actor is selected

Tools - Apr 22, 2016

Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...

Reparenting Blueprint causes unmodifiable event dispatchers

UE - Gameplay - Blueprint - Feb 11, 2016

Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...

Unused textures overridden in the material instance are still cooked

UE - Foundation - Core - Sep 28, 2015

When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

OLD - Anim - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...

[CrashReport] UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239]

UE - Anim - Sequencer - May 24, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...

Crash Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4

UE - Platform - Apple - Aug 17, 2015

Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...

Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...