LOD streaming requests for distance fields are overridden with additional scene captures.

UE - Graphics Features - Feb 12, 2023

The distance field scene is shared between scene renders in a given frame. However, LOD requests are not tracked over the entire frame, but per scene render (e.g. camera or scene capture). Thus, if ...

Groom shadows stay visible when component is hidden

UE - Rendering Architecture - Jan 8, 2024

This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...

Unable to input Chinese characters (Microsoft Pinyin) after inputting 34 half-width characters

UE - Editor - UI Systems - Slate - May 2, 2024

If we enter Chinese characters using Microsoft Pinyin after entering 34 or more half-width characters in a text field, they are not reflected in the box. If less than 34 characters are entered, Chin ...

Assert in MoviewPipelinePIEExecutor when cancelling movie scenes during rendering

UE - Anim - Sequencer - MRQ - Sep 11, 2024

When rendering a single Level Sequence with MRQ, removing the Level Sequence that is actively rendering will create an array out of bounds exception. Also confirmed in //UE5/Main, CL: 36086643 ...

AddActorWorldOffset offsets character blueprints faster than other actors

UE - Gameplay - Feb 22, 2016

AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...

Crash when Child Actor Component overlaps Parent static mesh inside of the blueprint editor

UE - Gameplay - Sep 21, 2015

Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor Crash Reporter: [Link Removed] ...

Output pins labeled "self" will not appear on interface functions called in blueprints

UE - Gameplay - Blueprint - Jan 28, 2016

Output pins labeled "self" will not appear on interface functions called in blueprints. ...

Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor

UE - AI - Nov 23, 2015

In Project Settings>Navigation Mesh, setting the Runtime Generation context menu to static reverts to dynamic if the project is saved, closed, and reopened. ...