Some Material Nodes Are Not Able To Be Deleted

UE - Graphics Features - May 10, 2017

There are a lot of cases where nodes in the material editor will no longer get deleted even if you save the material after deleting the node. As soon as you close the window for the material editor ...

Get Hit Result Under Cursor By Channel Blocked by Hidden Actors

UE - Gameplay - May 11, 2017

Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility. This behavior is not consistent with 4.15.2. In 4.15.2 ...

Build fails if a project contains a struct with a name in all caps

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 11, 2017

Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...

Sequencer asset in QAGame doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...

Maps in QAGame don't cook Deterministically

UE - Foundation - Core - Cooker - May 11, 2017

Some maps in QAGame don't cook deterministically, so are always included in patches. ...

Paper2D Sprite doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...

Skeletons don't cook in a deterministic way

OLD - Anim - May 11, 2017

The "Rifle_Skeleton" asset in ShooterGame doesn't cook deterministically, and as such is always included in patches. Possible regression of [Link Removed] ...

Some Textures don't cook deterministically in QAGame

UE - Foundation - Core - Cooker - May 11, 2017

Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to [Link Removed], unsure if that texture compression is used for these assets. T ...

Reset FOV back to defaults when closing Sequencer

UE - Anim - Sequencer - May 12, 2017

Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...

Location and Scale values in Details Panel do not update in realtime when touched and dragged

Tools - May 12, 2017

Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...