Automotive Materials - ClearCoat Specular Artifact with Saturation ~1

UE - Graphics Features - Mar 8, 2023

[Link Removed][Link Removed] ...

[Debug Tools][Crash] - Enabling au.editor.ForceAudioNonStreaming causes editor to crash the next time the user PIEs

UE - Audio - Stream Caching - May 31, 2022

Encountered while going through some debug commands. Repro 3/3. Crash Reporter Link: [Link Removed]Assertion failed: ChunkIndex != 0 [File:E:\User\Engine\Source\Runtime\Engine\Private\AudioStreaming ...

Depth of field rendering artifacts - flickering and masking

UE - Rendering Architecture - Jan 16, 2024

Flickering and large flashes can be seen on reflective objects that are out of focus with DOF enabled. DumpGPU shows that artifacts are visible in TSR . ...

When the Groom asset LOD switches from Strands to cards, hair rendering is stuttered

MetaHuman - Feb 3, 2024

It only happens when changing LOD from strands to cards.not in situations where changing LODs from cards to cards, cards to strands, strands to strands. The card meshes are not rendered immediately ...

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Simulation - Physics - Destruction - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

Runtime Virtual Texture (RVT) baked mips using Streaming Virtual Texture (SVT) only bakes the base colour

UE - Graphics Features - Sep 13, 2024

Using Streaming Virtual Textures for the lower mips of an RVT using Base Color, Roughness, Normal seemingly leads to both roughness and normal being sampled as 0. This causes a significant shading a ...

Using multiple SceneCapture2D with DLSS Enabled crashes UE

UE - Graphics Features - Nov 22, 2024

A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...

Editor window changes size each time the same project is opened

Tools - Apr 6, 2015

The editor window is slightly bigger each time you open the same project. This doesn't persist over to any other project. I also checked in 4.8 from p4, this also occurs in: 4.8 /UE4/Promoted-CL ...

Building in VS fails if Application.ico is missing

UE - Foundation - Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Asset with child actor component (documentation actor) crashes upon level load

UE - Gameplay - Jan 18, 2016

Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...