When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...
When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...
This is an early trending Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from LogLogAssetRegistry: Asset discovery search completed ...
Crash during Periodic Damage test for Gameplay Abilities system in the Network Prediction plugin, when both plugins are enabled. Related to a null GameInstance. ...
Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...
The OculusOpenXRLoader module is only required on Android but it should be possible to reference it from any project\plugin that doesn't target that platform. The user that found the problem is ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
Occurs 3/3 times. Orientation Warp plugin is missing from ABP_Manny BP in the TPS C++ project after project restart. Regression does not occur: Animation Warp plugin is not available in //UE4/Rel ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...