Save the world bookmarks in the FWorldTileInfo in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2019

Async loading fails because AssetManager's bHasBlueprintClasses does not consider WidgetBlueprint

UE - Editor - UI Systems - Oct 25, 2019

When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance clas ...

Crash Creating Geometry Collection on Windows 7

UE - Simulation - Physics - Oct 24, 2019

Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...

Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

Session searching not working properly on iOS in Shootergame

UE - Online - Oct 24, 2019

Searching for sessions is not properly working in shootergame on iOS.  In SessionInterfaceIOS the current session search code is broken, and will never return any results. [Link Removed] [Link Remo ...

Gameplay Abilities CancelAllAbilities not working as expected

UE - Gameplay - Oct 24, 2019

in AbilitySystemComponent_Abilities.cpp, line:844  CancelAllAbilities() does not appear to be working as expected.  There is a check before cancelling all abilities.  However, this check uses the Cl ...

Blueprints: Add autocast support from enum to integer

UE - Gameplay - Blueprint Editor - Oct 24, 2019

Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...

Duplicating two nested components do not appear in the Component tree until the blueprint is compiled.

UE - Gameplay - Components - Oct 23, 2019

REGRESSION: No, this occurs as far back as 4.22. Duplicating two nested components can result in the duplicates not being visible in the component tree in the blueprint editor until the user compil ...

Strange intermittent CCD behavior on constrained physics bodies

UE - Simulation - Physics - Oct 23, 2019

There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...

Debug values not updated for parallel eval Animation BPs

OLD - Anim - Oct 22, 2019

The watched values of a level instanced ABP do not update if a.ParallelAnimEvaluation is enabled. ...