Duplicated blueprints lose components

UE - Gameplay - Blueprint - Nov 2, 2015

Blueprints that have been updated from previous engine versions lose components if duplicated. The original blueprint retains all components but all duplicates lose them. ...

Typo in Auto Activate Tooltip within Blueprint Components

UE - Gameplay - Oct 12, 2015

Blueprint tooltip on auto activate within a blueprint component reads: Whether to the component is activated at creation or must be explicitly activated. It should read: Whether the component ...

Shuffling often does not shuffle last index of array

UE - Gameplay - Blueprint - Oct 7, 2015

Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node. ...

Preview Instance can still trigger print strings when you PIE

OLD - Anim - Apr 10, 2015

In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*. This is returning a false negative to him when he PIE's because the Preview insta ...

Can only preview one camera from a Blueprint actor in the level viewport

Tools - Mar 24, 2015

Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...

Collision on rolling ball template floor incorrectly affects player character

Docs - Samples - May 27, 2015

In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...

Output log spams errors if blueprint variable is right clicked

UE - Gameplay - Blueprint - Apr 16, 2015

Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...

Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

Swarm Agent Local Host of Coordinator not showing up in Coordinator

UE - Foundation - Core - May 26, 2015

A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...

Editor slows exponentially when selecting an instanced static mesh in viewport that has a large number of instances

Tools - Jan 19, 2015

Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...