Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...

Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

UE - Graphics Features - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

InterpToMovement node has access to velocity parameters

UE - Gameplay - Blueprint - Feb 3, 2017

InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...

Statistics Window does not show spawned objects with "All Objects" filter during PIE

Tools - Mar 14, 2018

Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...

Flickering Meshes after removing HISM instances

UE - Graphics Features - Aug 2, 2018

Removing HISMs in a packaged project causes meshes to remain and flicker in a packaged project. (Inclusive Nativization is enabled in test project, but issue occurs with nativization disabled as we ...

Multiple Primitives created when importing a mesh with "One Convex Hull Per UCX" disabled

Tools - Dec 10, 2018

User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...

Vulkan with Forward Shading & MSAA Crashes

UE - Graphics Features - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

Handheld AR On IPad Has Dark Contrast Issues And Constant Screen Tearing When Mobile HDR Is Disabled

UE - Platform - XR - Mar 4, 2020

When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...