Crash when using Set Collision Response on a Destructible component

UE - Simulation - Physics - Destruction - Dec 20, 2016

Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...

Imported heightmaps with 2x2 sections crash editor

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...

Instanced Properties create temporary references on child objects in Blueprints

UE - Gameplay - Blueprint - Nov 29, 2017

When an object whose class has the EditInlineNew specifier is added to an instanced property, any children of the blueprint will have a reference to the same object that was created for the instance ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

UE - Graphics Features - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

Simulated ability tasks not being cleaned up in UActorChannel::ReplicationMap

UE - Networking - Nov 20, 2018

I've noticed the issue occurring in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578). The user on AnswerHub has also noticed the issue in 4.20.2 (CL unknown) and claims the issue did not occur in 4. ...

FIXIF: Using the Merge Blueprints feature crashes the editor

UE - Gameplay - Blueprint - Feb 18, 2015

Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...

Distance Field Mesh default resolution artifacts on some shape meshes

UE - Graphics Features - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

Unable to Save or Close Editor after Copying .FBX to Content Folder via Project Directory

Tools - Jul 5, 2017

The editor is not allowing users to save or close a project after an .FBX file has been copied to the project's Content directory and allowing the Content Browser to discover the change in source fi ...

Copying a destructible mesh in the viewport loses reference to assigned mesh in the details panel

UE - Simulation - Physics - Destruction - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...

Indirect Lighting Cache causes Flickering on Skeletal Meshes

UE - Graphics Features - Apr 30, 2017

Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...