artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...
Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...
From a community member: Are you responsible also for the FootPlacement node? Its fantastic, but there is a possible bug with the walkable surface handling. It tries to step even on vertical surfac ...
The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...
This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional details. Source Context 3684 // Remove null layer infos 3685 EditorLayerSettings ...
UnkownRef Mips is meant to fix/workaround the problem where some textures are used for rendering but they don't have any component references them (such as texture used by PP effects) These UnkownR ...
From https://udn.unrealengine.com/questions/292741/fmultireadersinglewritergt-isnt-thread-safe.html: I've found that FMultiReaderSingleWriterGT has at least 2 bugs: The one that caused a deadlock ...
This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...
In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...