Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...
Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...
If user set ChunkID to a high value, the construction process of the database managed by AssetMAnager becomes very long. The cause is the following code in UChunkDependencyInfo :: BuildChunkDepende ...
4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...
THere is an issue where the refresh rate of a windowed packaged game does not match the refresh rate of a monitor correctly, this results in stuttering. This issue does not occur in the editor (PIE) ...
User is trying to use the Maya Live Link plugin on Linux with Maya 2018. They tried to modify the MayaLiveLinkPlugin.cpp because there is no possible way to compile the plugin under linux with uintp ...
The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...
The color picker window stays open if the Eye Dropper tool selects color from anywhere other than the viewport. The color is captured in the color picker before it closes, but makes it a nightmare t ...
With a large snap scale just selecting the uniform scaler will make the content scale to 0. It seems like it is far too easy for meshes to accidentally be scaled to 0 with snap scaling. Another exa ...
Running destroy component with construction script placed on level blueprint does not destroy component when it is nativized. It works correctly with PIE and Not Nativize. Also, if the actor that wa ...