Nativized UMG widgets with animation tracks can sometimes assert with async loading enabled.

UE - Gameplay - Blueprint - Jan 18, 2020

The incorrect use of NewObject() to instance nested class-owned subobjects will force StaticAllocateObject() to reconstruct the instance that was already constructed by the outer class ctor in nativ ...

UE4 viewport stutters when zoom in to closest point

Tools - Jan 17, 2020

When zooming in as much as possible in UE4's viewport, I notice a strange stutter almost as if the viewport is hitting a limit.  Please watch the attached screencapture. [Link Removed] ...

Cloth Simulation Doesn't Work When Clothing Data Is Applied Before Being Painted

UE - Simulation - Physics - Character - Jan 17, 2020

When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...

Typo in Content description field for Flipbook Material Expression Function Output

UE - Content - Engine - Jan 17, 2020

**Typo in Content description field for Flipbook Material Expression Function Output ...

Engine Crashes When Trying To Reimport Skeletal Mesh For One That Has No Clothing Data

UE - Simulation - Physics - Character - Jan 17, 2020

The engine crashes when trying to reimport a skeletal mesh that has no clothing data. This seems related to https://jira.it.epicgames.net/browse/UE-86948. Found in 4.24.1 CL#10757647 Reproduced in ...

Motion Controller Components Don't Track Motion Controllers

UE - Platform - XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...

Incorrect level sequence playback in replay with sequence start time != 0

UE - Networking - Jan 16, 2020

"Our dynamic duplicate in-memory replays broke when an artist put an ULevelSequencePlayer in one of the dynamic source level levels. The UMovieSceneSequencePlayer base class has PostNetReceive call ...

USkeletalMeshComponent::ShouldRunEndPhysicsTick only checks if root body is awake

UE - Simulation - Physics - Jan 16, 2020

USkeletalMeshComponent::ShouldRunEndPhysicsTick calls UPrimitiveComponent::RigidBodyIsAwake(), which only checks the root body instance. Instead it should call USkeletalMeshComponent::IsAnyRigidBody ...

Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied

UE - Simulation - Physics - Character - Jan 16, 2020

When you delete clothing data on a skeletal mesh before removing it you cannot apply new clothing data. The engine still thinks that there is clothing data is applied. I tested using the Paragon: Tw ...