Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...
When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...
A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...
When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...
When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...
The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...
Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...
A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...
Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...