Upgrading Project After Disabling Light PropagationVolume Plugin Causes Crash

UE - Foundation - Cpp Tools - Plugin System - Apr 1, 2016

Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...

Stationary Skylight intensity blown out

UE - Graphics Features - Nov 29, 2016

Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior. Comparison gif attached and sample project attached. Tested with: ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

Font outline ignores Content Color and Opacity from its parent border

UE - Editor - UI Systems - Feb 10, 2017

Font outline ignores Content Color and Opacity from its parent border. A licensee is trying to make many text blocks invisible by using a parent border, and setting its Content Color and Opacity's a ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

UE - Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...

FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() can fail to resolve reinstanced archetypes.

UE - Foundation - Cpp Tools - Hot Reload - Mar 8, 2017

From UDN. This is a hotreload bug - even though it uses FBlueprintCompileReinstancer. ...

Crash on map reload when blutility is using Get Selection Set

UE - Gameplay - Blueprint - May 24, 2017

Editor crashes on map reload, if an actor in the level is accessed by blutility get selection set. ...

[CrashReport] Linux crash - /usr/lib64/opengl/nvidia/lib/libGLX_nvidia.so.0

UE - Platform - Linux - Jul 20, 2017

This is a common Linux crash that has occurred since at least 4.14. ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

Navmesh generation doesn't work with Retopologize tool

UE - AI - May 15, 2018

When a Landscape is edited with the Retopologize tool, Dynamic Navmesh is no longer generated. This was also tested with Static Navmesh and yielded the same results. ...