Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...
Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...
Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...
When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...
A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...
Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...