There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...
Attempting to package a code project using BuildCookRun does not complete the package process successfully if the -build parameter is included. With the -build parameter included, the process fails ...
The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...
REGRESSION: Does not occur in 4.24 Packaging a blueprint only project with Nativization enabled results in a failure during the Staging phase. A message appears reading the following:Missing UE4Ga ...
We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...
It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...
A widget set to a specific row and column within a Grid Panel, that has been assigned multiple rows and columns, and then spanned across other rows and columns reverts to it's default position and s ...
This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...