[CrashReport] UE4Editor_Core!FText::IsEmpty() [text.cpp:230]

Tools - Apr 6, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Index >= 0 [Link Removed] [Line: 401] Source Context: 215 ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::Modify() [edgraphpin.cpp:619]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. User DescriptionsNICE PIN FIX NOW I CANT ADD VARIABLES NORMALLY Source Context 612 void UEdGraphPin::SerializeAsOwningNode(FArch ...

[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Loading blueprint with soft actor reference during PIE corrupts data

UE - DEET - EditorLoader - Jun 13, 2024

The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d3d11uniformbuffer.cpp:218]

UE - Graphics Features - Jun 12, 2018

No user comments in crash group 208 check(Layout.ResourceOffsets.Num() == NumResources); 209 210 for (int32 i = 0; i < NumResources; ++i) 211 { 212 ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

GetPackageLengthForCooking can be much larger than the actual file path length

Tools - Jul 10, 2019

If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...

Access Violation - UMovieSceneFolder::PostLoad - Accessing freed memory

UE - Anim - Sequencer - Sep 19, 2024

A licensee has hit an access violation issue due to a movie scene containing a reference to an invalid child object binding. It triggers in the following method: UMovieSceneFolder::PostLoad // Vali ...

[CrashReport] UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>::operator() [blendspacedetails.cpp:29]

OLD - Anim - Aug 14, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...