(Regression) Risk of PostLoad() assert crash in all cooked, nativized builds with async load thread enabled.

UE - Gameplay - Blueprint - Oct 25, 2018

This is a regression that was introduced by the fix for [Link Removed]. As a result, we can potentially hit an assert in a cooked, nativized build during async load of a non-nativized Blueprint CDO ...

Niagara GPU particles will always have a lifetime of one second if they use a Collision Module

UE - Niagara - May 2, 2019

GPU Particles will always have a lifetime of one second when using a collision module. This is a result of an issue with how off screen timing is handled. GPU particles that are off screen should on ...

FloatCurveAsset reference is lost when reopening a Struct

UE - Gameplay - Feb 18, 2020

Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...

Netshowcorrections not showing corrections

UE - Gameplay - Player Movement - Feb 27, 2020

Very few net corrections are displayed when using p.NetShowCorrections. Note: The attached image shows the results using the same settings in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.23.1 CL#96314 ...

Canvas Render Target 2D doesn't get alpha mask when rendering with ES3.1

UE - Platform - Mobile - Apr 23, 2020

The Alpha Mask on a Canvas Render Target 2D no longer appears when rendering with ES3.1. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 7 (CL-12759524) ...

Inventor Assembly imports incomplete or missing geometry

UE - Editor - Content Pipeline - Datasmith - Importer - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...

Static lighting isn't bouncing when using Layered Materials

UE - Graphics Features - Lumen - Aug 13, 2020

Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...

Naming a variable 'LifeSpan' causes the default value to be reset after closing the editor

UE - Gameplay - Blueprint - Nov 3, 2020

Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...

Duplicate level collections not being respected by UGameEngine::NetworkRemapPath

UE - Networking - Jan 5, 2021

When NetworkRemapPath was refactored in 4.26 to support replay connections via the rep graph, the check for duplicate level id on the driver was lost in the new code path. This causes the demo driv ...

Niagara Crash : ExportParticleDataToBlueprint module causes buffer overrun

UE - Niagara - Aug 10, 2021

This buffer overrun is probably caused by the ExportParticleDataToBlueprint module does not respecting the GPUAllocation Fixed Size setting in the module. In fact, out-of-range export data is not c ...