Physics Constraints have unexpected behavior when used on nested static mesh components. Simulating inside of the blueprint has a similar effect to what is expected but when the BP is added to the l ...
[Link Removed] The workaround is as I posted in the UDN, to override the viewport client or to make a custom slate input mapping to change this behavior. But, there is a bug with that unmapping/l ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
When an Instanced Static Mesh Component (ISMC) uses a material with a non-zero Max World Position Offset Displacement, the bounds are correctly expanded at initialization. However, after calling Upd ...
Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...
File "<ENGINE_PATH>/Engine/Config/BaseEditorSettings.ini" contains the following setting: [/Script/UnrealEd.ContentBrowserSettings] ; Whether to display the game project plugins in the Content Brow ...
Licensee reported behavior of configuration file hierarchy is different form document here (https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html) Doc: 1. Engine ...
This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - [Link Removed] User Descriptionswas testing 3rd person temp ...
Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...
If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...