When placing a widget in a retainer box that has the clipping setting "Clip To Bounds - Without Intersecting" the retainer box ignores the clipping setting and clips the widget anyway. ...
When trying to delete a Blueprint from a level, if the Blueprint contains a reference to itself, and that is the only reference to that particular Blueprint, a warning will be displayed saying that ...
Unable to repro in new project, so attaching sample project provided by licensee: When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-proces ...
Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong fold ...
Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...
The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...
When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted. Steps from scratch:Open EditorCreate a new ...
The Text outline and drop shadow outline for the text do not match up when using a material for the text outline appearance. The "outline color" setting will need to be set to white for the material ...
Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...
Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...