Volumetric Translucent Shadow does not work

UE - World Creation - Worldbuilding Tools - Merge Actor - Feb 19, 2021

Async Task nodes placed in editor only modules should not issue a warning if the proxy class is set to something in the game module

UE - Gameplay - Blueprint Compiler - Mar 30, 2021

Because the proxy class is set to something within the game module, no warning is placed on the node as the outer package ends up being a valid Runtime module. This should actually be a warning in ...

Custom Primitive Data are not (fully) functional with Instanced Static Mesh components

UE - Graphics Features - Mar 29, 2022

If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...

Unable to write custom stencil using Draw Material To Render Target

UE - Rendering Architecture - Materials - May 20, 2022

The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...

[Audio Analysis][Ensure] - Sound Submix Spectral Analyzer Delegate Throws Ensure when Analysis Started Before the Delegate is Added

UE - Audio - Nov 25, 2021

Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...

Crazy camera when zooming in/out the Sequencer

UE - Anim - Sequencer - Mar 22, 2024

If you add Static Mesh (cube) in this Level Sequence and click on it in Sequencer, you can observe the Spline Path that the cube is following is changing its shape when keys in Sequencer are zoomed ...

Physics Linear Velocity functions from UPrimitiveComponent always return (0,0,0) velocity

UE - Simulation - Physics - Jul 30, 2024

In Unreal Engine version 5.4, all Physics Linear Velocity functions inside PrimitiveComponent class are returning always a velocity of (0,0,0), even if the Body Instances are moving. This was workin ...

Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...

Ragdoll Physics do not Function Properly on a Mirrored Skeletal Mesh

UE - Simulation - Physics - Dec 1, 2015

Selecting the default character/skeletal mesh (or any skeletal mesh) in the viewport, right-clicking and transforming it so it mirrors on the X,Y, or Z axis will cause the physics to act erratically ...

Game does not have focus at launch

Tools - Mar 31, 2015

When running a game in PIE, standalone, or package the game does not gain initial focus. User must click inside the game window to enable input. ...