Particles using Distance Field collision can have their collision controlled by "r.DistanceFieldAO". It appears that the condition in "ShouldPrepareGlobalDistanceField(...)" from DistanceFieldAmbie ...
There’s a potential issue with some changes we made to UMaterialInstance::GetParameterValue (https://github.com/EpicGames/UnrealEngine/commit/8f2bebb008ba645f5938da844cd46b0925322b13). It seems as t ...
UNavMoverComponent::ConsumeNavMovementData returns true on any repeat call within the same game frame, even when there is no nav movement to report. Callers that trust the return value then act ...
If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...
Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...
If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...
When outputting with Custom Render Passes, the Render Pass is automatically added at the end of the output frame file name. We have a few variables that we can control in the FileName Format sectio ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...
A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...