Build Error when using ENUM without 0 entry

UE - Foundation - Cpp Tools - UnrealHeaderTool - Nov 26, 2019

Sequences with a playback end on a subframe will not fire events that lie between the last whole frame and playback end

UE - Anim - Sequencer - Nov 25, 2019

Sequences that end on a subframe will not evaluate past the last whole frame, preventing events from triggering that should. ...

Wake/Sleep events are not properly handled with Welding

UE - Simulation - Physics - Nov 25, 2019

Wake/Sleep events are not generated for components set to generate wake events after having a component not set to generate wake events welded to them. Wake/Sleep events are also not dispatched for ...

TVOS - Adding Game Center image assets causes build script error

UE - Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...

Constraining aspect ratio of cine camera with post process material attached causes rendering issue

UE - Graphics Features - Nov 25, 2019

Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue. Note: Changing the film back settings on the camera also results in ...

Landscape Resample Tools does not keep Streaming Proxy

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

alone ...

Landscape Resample Crashes Editor in Sublevel Map

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

When using a SpeedTree asset, a Zero Triangles warning appears

Tools - Nov 25, 2019

When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...

PrecomputedAOMask cannot be used when Virtual Texture is enabled

UE - Graphics Features - Nov 25, 2019

The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect. ...