LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

UE - Simulation - Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

GPU particles are not showing on Metal / iOS

UE - Graphics Features - Feb 27, 2015

If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level

UE - Gameplay - Aug 6, 2015

Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level. Reproduced in 4.8.3 binary and Main (//depot/UE4/Promotable-CL-2635815) ...

Linux Slate Dialogs tga files do not have an image icon

UE - Platform - Linux - Jan 8, 2016

TGA files do not have an image icon like the JPG files do in the Slate Dialogs in Linux. ...

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process"

Tools - Apr 6, 2016

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...

Crash occurs when Switching between Engine Scalability Settings after Adding Landscape Material

UE - Graphics Features - Nov 15, 2016

A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...

static meshes snap through static meshes created from bsp meshes to next lower mesh on the Z axis

Tools - Sep 17, 2015

Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...

Static light reflections do not honor Min Roughness settings for lights.

UE - Graphics Features - Aug 10, 2015

When using static lighting with Reflection Captures, the light sources Min Roughness setting is not honored. This is part of the new update for Reflection Capture Actors to render the light shape ...

State Machines are re-initialized from entry after playing a Montage

OLD - Anim - Jun 3, 2016

State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...