EPixelFormat::PF_R16_SINT does not render correctly for textures

UE - Rendering Architecture - RHI - Nov 18, 2019

Creating a UTexture2D the following way does not properly process gradients in the texture: ------ bool Atexture_test_actor::LoadRawFileTest( /* output */ UTexture2D*& image) { TArray<short> v ...

Landscape Spline Width/Side Falloff does not respect Unreal Units.

UE - LD & Modeling - Terrain - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

[CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry

UE - Editor - Content Pipeline - Import and Export - Nov 15, 2019

Generated from CrashReporter ...

Unable to create Texture 2D Array asset in the Content Browser

UE - Graphics Features - Nov 15, 2019

The Content Browser is unable to create Texture 2D Array assets from the asset action UI. Tested in 4.24 (CL - 10091930), 4.25 (CL - 10236406) ...

SetHitResultFromShapeAndFaceIndex crash

UE - Simulation - Physics - Nov 15, 2019

SetHitResultFromShapeAndFaceIndex calls  if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...

Widget causing ensure to trigger on end play

UE - Editor - UI Systems - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

HTML5 preview level cannot be accessed with the platform extension

UE - Platform - Mobile - Nov 14, 2019

This may be fallout from [Link Removed] Note that there also is no keyboard shortcut for the preview mode in Editor Preferences, either. ...

HTML5 not pulling all data from BaseHTMLDeviceProfiles.ini

UE - Platform - Mobile - Nov 14, 2019

4.24 platform extension isn't properly pulling the device profile data from the engine. Or at least, it isn't populating it in the Device Profiles editor windows. [Link Removed] There should be a ...

Project description not applied after packaging the project

UE - Foundation - Cpp Tools - Nov 14, 2019

Changes in the description settings under project settings are not applied to the packaged version of the project.  Tested in: 4.22.3 CL#7053642, 4.24 CL#10091930   4.25CL#10183780 ...