Int64 literals in Blueprint get rounded
Result:
Value becomes rounded to "426958487654891520"
Expected:
Value stays as "426958487654891521"
I am not able to find world outliner how to enable it?
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What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91238 in the post.
2 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.26 |
Created | Mar 27, 2020 |
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Resolved | May 7, 2020 |
Updated | Sep 22, 2020 |