Print string does not fire the first time a hud blueprint is made in a new project. The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first ti ...
In an Aim Offset or a Blend Space asset, the user is not able to right-click a blend point in the graph if the green preview point is in the way. ...
Noticing that there is no scrollbar for Structures UI. This happens for the Structure and Default Value sections. When adding a new variable you see scrollbars appears for a second before disappear ...
A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...
When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...
A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...
User request: When importing a mesh from FBX with named materials assigned, search folders for existing identically named materials and automatically assign those to the mesh. I thought that this ...
Cannot clear a Post Process Anim Blueprint after assigning one ...