WorldPartitionActorDescs for LevelInstanceActors are broken when migrating world partitioned level

UE - Engine Scaling - Streaming - Level Instances - Jun 13, 2023

WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...

Compile failure packaging for Linux in arm-unknown-linux-gnueabihf from Windows

Tools - Apr 20, 2017

Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...

The Find Node Can Crash on Compile After a Blueprint Compile Error

UE - Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Translucent meshes randomly flicker when using VSM

UE - Rendering - Features - Jun 23, 2026

Flickering can occur on translucent materials, usually in the distance when there is at least one directional light and when using VSM. Flickering seems highly dependent on framerate and timing. L ...

Crash to desktop after creating Level Sequence with Widget Blueprint

Tools - Nov 30, 2019

Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...

Compile error during build stage when packaging for tvOS

UE - Platform - Mobile - Dec 9, 2016

Compile error packaging for tvOS: Does not affect iOSUATHelper: Packaging (tvOS): UnrealBuildTool: D:\Build\joseph.wysosky_Main\Engine\Source\Runtime\Core\Private\iOS\IOSAppDelegate.cpp(388,12): ...

GameCenter does not login on Match3 startup on iOS

UE - Platform - Mobile - Aug 23, 2016

When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...

BP compiler crash

UE - Gameplay - Blueprint Compiler - Nov 24, 2020

The crash can be reproduced on the 4.26P7 or the Release4.26 stream. Following the repro steps will result in hitting the following assert: Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLo ...

[CrashReport] UE4Editor_Core!FText::IsEmpty() [text.cpp:230]

Tools - Apr 6, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Index >= 0 [Link Removed] [Line: 401] Source Context: 215 ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...