Auto-Key All and Auto-Key Animated don't work as expected

UE - Anim - Sequencer - Jul 12, 2016

Auto-Key All and Auto-Key Animated don't work as expected. Might consider having a third option that Auto-Keys only the modified property. ...

Destructible doesn't return Impulse data on hit

UE - Simulation - Physics - Destruction - Aug 19, 2016

Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...

Transition Notifies Available for Selection in Character Blueprint

OLD - Anim - Sep 21, 2015

Transition Notifies are available for selection in Event Graph of the Character Blueprint even though, apparently, they only function in the Event Graph of the AnimBlueprint. ...

Children of a Blueprint Class not Available in the Default Value Dropdown for a Variable of that Class

UE - Gameplay - Blueprint - Jan 5, 2016

Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

Painted Vertex Colors not Passing Color when used with Emissive for Static Lighting Setting

UE - Graphics Features - May 24, 2016

When painting Vertex Colors on a mesh, and enabling the 'Emissive for Static Lighting' option, the painted colors are not passed to surfaces receiving the emissive static lighting. The regular emis ...

Ignore Base Actor Rotation set to false continues to ignore base actor rotation

UE - Gameplay - Apr 14, 2015

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...

Get Mouse X and Y stops working when Show Mouse Cursor is enabled

UE - Editor - UI Systems - Slate - Mar 31, 2016

Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...

AnimGraph not present in Child of AnimationBlueprint with Parent Class: AnimInstance

OLD - Anim - Sep 10, 2015

A Child Blueprint derived from an AnimBlueprint generated with AnimInstance as the parent class will not contain an AnimGraph. ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

UE - Graphics Features - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...