Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...
This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking. ...
Vehicle wheel friction values are applied too high relative to the vehicle centre of mass. They are applied at the wheels original rest position rather than the base of the current wheel location. ...
The different fbx exporters do not cleanup the fbx sdk manager ...
This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...
Non nanite mesh have an outline that match lit geometry, but not nanite meshes. The plan is to enable temporal upsampling by default in 5.0, so this issue will become problematic [Link Removed ...
DrawDebugString does not appear to be working when combined with nDisplay. ...