Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

Assigning an image that is not the default to the Disabled state of a button does not work

UE - Editor - UI Systems - Jan 15, 2015

Tools team notes: Make disabled state hidden. If the user applies an image to the disabled state of a button the button will not reflect this change in game. For example if I were to set the disabl ...

Attaching New Camera Actor to Spring Arm Component does not set the Location Correctly

UE - Gameplay - Blueprint - Apr 2, 2015

After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...

Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

UE - World Creation - Worldbuilding Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...

Differences in Post Process FX between Minimized and Maximized Viewport

UE - Graphics Features - Apr 19, 2016

When scaling the viewport window using the Maximize/Minimize viewport option, the post processing effects applied to the screen do not scale properly. This issue seemed trivial at first, as the use ...

Bugs with Material Instances and Landscape Grass

UE - World Creation - Worldbuilding Tools - Foliage - Apr 14, 2016

Need to fix the Bug: Parameters that linked to LandscapeGrassOutput in master material instance do not updates automaticaly in viewport. After parameters change you are have to modify any of your us ...

Crash when Moving a Single Foliage Instance with over 15k Painted Instances

UE - World Creation - Worldbuilding Tools - Foliage - Apr 8, 2016

A licensee is reporting a crash when he transforms/moves a single instance of foliage, when there are 15,000 or more painted instances of that mesh in a single map. Regression Yes, I tested the sam ...

Viewport Renders Black when adding a Third Player using Splitscreen Multiplayer

UE - Graphics Features - Feb 24, 2016

As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...

Arrays chosen through a Select node cannot be altered

UE - Gameplay - Blueprint - Jun 3, 2015

Arrays chosen through a Select node cannot be altered. Note - This is also reproducible using any of these nodes instead of using 'Add':Add UniqueSet Array ElemInsert ...

Two-Sided Shadowing on Planes and Landscapes with non-flat Normals are Incorrectly Lit

UE - Graphics Features - Dec 17, 2015

When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...