Setting Auto Possess AI to "Spawned" or "Placed in World or Spawned" will play falling animation

UE - Gameplay - Player Movement - Sep 3, 2015

If the Auto Possess AI is set to Spawned or Placed in World or Spawned then the falling animation will play in the blueprint viewport. ...

Editor crash when spawning/cloning a static mesh actor

UE - Gameplay - Sep 10, 2015

Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...

Cannot Dynamically Spawn Actor Containing Overlapping Child Actor Components

UE - Gameplay - Mar 8, 2016

Blueprints containing child actor components that are overlapping in the blueprint's viewport cannot be used as the default pawn, as they are not spawned in. Using the Spawn Actor From Class node wo ...

Crash when opening blueprint with collapsed nodes with structure output, split pin

UE - Gameplay - Blueprint - Jan 25, 2017

If you have a collapsed graph with user defined structure as output, and if the output pin is split, the BP always crashes the editor after you reopening the project. This can also happen in level b ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - World Creation - Worldbuilding Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

Crash when element is added to a map variable with unhashable key

UE - Gameplay - Mar 21, 2017

Crash when element is added to a map variable with unhashable key. An error is thrown on compile but an element can still be added under the Details panel of the variable. Crash Reporter: [Link Rem ...

Character floats off of ramp when walking into a wall that is slightly sloped

UE - Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

Foliage Instanced Static Meshes disappear when FISM Component BP is compiled

UE - World Creation - Worldbuilding Tools - Foliage - Nov 10, 2017

This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

FCPXML export issues

UE - Anim - Sequencer - Feb 16, 2021

[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...