Reaching max Pitch and Yaw while piloting an actor will cause the actor to roll randomly User Description: When pointing my view straight down or up the rotation values (x and z) go wild, this mak ...
If a skeletal mesh utilizing a capsule component has physics enabled to ragdoll, when the capsule is moved back to the mesh the mesh will jerk backwards towards the capsule briefly. ...
Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp. [Error] "Graph named 'NewFunction_0' already exists in 'bpActor'. Another one cannot be ...
Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...
A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...
Modifying the default value of a UUserWidget parameter declared in a c++ in blueprints appears to have no effect after compiling. The default value will reset back to "none". Additional info. The ...
Custom Events with duplicate input names will not compile. This does not occur immediately: creating two Custom Events with two identically named inputs will not cause a compile error, but if you re ...
A SkeletalMesh component will spawn in rotated when setting the skeletal mesh and simulating physics on Begin Play Adding a Delay between SetSkeletalMesh and SetSimulatePhysics will correct the iss ...
If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE. You have to make sure that the icon is toggled to Pause, select the viewport, and then p ...
Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...