The Editor "Show Frame Rate and Memory" does not display the intended output on macOS.

UE - Platform - Mac - Jan 11, 2023

Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...

Open Formats: FBX Reimport - Reimport settings for FBX not getting stored

UE - VEI - Open File Formats - Oct 16, 2026

FBX assets originally imported in 5.7 lose their "Combine Static Meshes" import setting when reimported in 5.8. In 5.8 "Combine Static Meshes" was changed from a bool to 3-way enum, and the old bool ...

Missing textures on FBX import

TM - Interoperability - Oct 23, 2026

Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The attached model was created in Bentley Microstation as a . ...

Plugin cannot be created when adding the "-" character

UE - Core - Cpp Tools - Dec 15, 2022

Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...

Lumen ignores Landscape Holes (Landscape Visibility) when Hardware Ray Tracing is enabled and Ray Lighting Mode is set to Surface Cache

UE - Rendering - Features - Ray Tracing - Jan 31, 2025

Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...

Crash when calling FillDataTableFromCSVString() while viewing the contents of the data table

When the function UDataTableFunctionLibrary::FillDataTableFromCSVString() is used from Editor Utility Blueprints or Python Scripts, and the contents of the affected Data Table are currently being vi ...

Missing PSO Precaches in the engine

UE - Rendering - RHI - Aug 20, 2025

A licensee wanted to report some missing PSO Precaching they found, which they have fixed locally: 1. UCableComponent doesn't implement CollectPSOPrecacheData or call CheckPSOPrecachingAndBoostPri ...

Multiple setter functions in UMaterialEditingLibrary always return false even when the parameter is correctly set on the MaterialInstance.

UE - Rendering - Architecture - Materials - May 30, 2025

In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibrary provides several functions to modify these parameter ...

Audio Memory Growth While Paused

UE - Audio - Feb 26, 2026

User has provided a trace file attached to case. User experiencing going out of memory during gameplay with console command "Pause" activated. Using 5.6 from Perforce in the Release-5.6.0 stream at ...

Resavepackages commandlet strips level package thumbnails

UE - Editor - May 12, 2026

When loading thumbnails in FLinkerLoad::SerializeThumbnails, the level asset has two thumbnails. The first one has a size of 0, which causes the loading process to abort early. Since the actual thum ...