When creating a new project with starter content on Linux, the only asset that appears in the content browser is Floor_400x400. Closing/reopening the project will cause the rest of starter content ...
Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...
When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...
I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...
Defaults for variables of asset/object/class type do not show up in the defaults panel in User Defined Structs. This severely limits their usefulness as a data definition. ...
**UPDATE** When the actor is pulled from content browser to scene, a "ghost" object is created even if the actor is still being "held". Dragging the actor back and forth into the editor viewport wi ...
When a UPROPERTY() macro is changed and the recompiled, the hot reload in the editor will cause any BP based on the class to lose certain aspects of the Detail panel such as the actor's transform. ...
When selecting variables within a blueprint using the arrow keys, it doesn't refresh the Details properly. You can see this by clicking on each of the variables, to see what the difference between t ...
Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function. This does not appear to occur with other va ...