The ApplyLocalExposureCS shader in PostProcessLocalExposure.usf computes UV coordinates for the LumBilateralGrid 3D texture using Output_ExtentInverse (1/RenderTargetSize) instead of Output_Viewport ...
Summary A UInputTriggerChordAction does not fire when the action it references (the "chording action") is mapped in a different Input Mapping Context with a lower priority than the IMC containing the ...
FRegisterComponentContext::Process() in ActorComponent.cpp iterates over SendRenderDynamicDataPrimitives and calls SendRenderDynamicData_Concurrent() on each. The existing guard checks ::IsValid(Pri ...
Loading Windows installed iOs mobile provisioning profiles fails at start of iOS build from windows machine. This due to a recent change that attempts to load PKCS12 from mobileprovision files. Thes ...
A recent change to ULevelStreaming::ServerUpdateLevelVisibility ensures that this only calls APlayerController::ServerUpdateLevelVisibility once for any non-child connections ( ...
Light functions don’t render on grooms when using ray traced shadows and positions in the light function material. The setup:A light (point/rect/spot) pointing to a groom hair system. The light's ...
In the updated search box, Korean text may not be entered initially. As a workaround, switching to another window using Alt+Tab (or activating a different window) and then returning to click the sea ...
Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...
[Link Removed] From UDN, the steps for their repro case: Normal case: Frame N : AddMappingContext → bShouldBeIgnored=true → FlushPressedKeys → bDown=false Frame N+1: OS IE_Repeat arrives → ...