Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...
Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...
Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...
Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue. Note: Changing the film back settings on the camera also results in ...
Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...