Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue.

Note: Changing the film back settings on the camera also results in the same behavior


Tested in: 4.22.3 CL#7053642 4.23 CL#9631420, 4.25 CL#10387577


Attached a repro project, open "test" level. 

Steps to Reproduce
  1. Open the UE4 Editor and create a Blank Project.
  2. Put a CineCamera in Level
  3. Set the camera in "Set View Target with Blend" inside the Level BP
  4. Create Material asset and set it 's "Material Domain" property to "Post Process"
  5. Make some post process with using "Absolute World Position" node. 
  6. Set the Material to the CineCamera's "Post Process Material"
  7. Set CineCamera's Camera options to Constrain Aspect Ratio (if not already set)
  8. Play
  9. Grab the viewport window and stretch/shrink left and right.


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ComponentRendering - Features Teams
Affects Versions4.244.25
Target Fix4.24.2
Fix Commit11001438
Main Commit11001442
Release Commit11001438
CreatedNov 25, 2019
ResolvedJan 16, 2020
UpdatedMar 18, 2020