I have been seeing a few answerhub threads about very low performance on tessellation with landscape. What is puzzling is that it does not seem to change performance whether low or high tessellatio ...
When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...
User imported a custom image in the correct format to be used as an Ambient Cubemap within the Post Process Volume. Enabled detailed lighting mode by pressing Al+5 and the image has been tilted/of ...
Properties that are deprecated are (incorrectly) not currently being propagated to instances by the duplication logic that we use to instance BP-added components as part of Actor-based BP constructi ...
Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...
When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...
Output log when crashing UATHelper: Packaging (iOS): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (iOS): LogCook: Display: Mobile HDR setting 1 ...
In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...
When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...
This is marked as a regression as the option to set SM6 within the project setting is new.Testing on NVIDIA as we speak Issue with the same repro steps is not an issue on an NVIDIA 3000 series card ...