Ocean not centered at correct location when placed away from the origin

UE - Graphics Tools - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

SwapRootBone_Actor ignores a relative rotation

zComponent - Archive - Dec 19, 2023

When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor. However, it does not take into account the RelativeRotation of the Skeltalmesh ...

Actors attached to editor only actors have incorrect location in PIE

UE - Engine Scaling - Streaming - World Partition - Jan 19, 2024

SkeletalMeshActor flickers rapidly when PhysicsAsset contains multiple boxes.

UE - Runtime - AnimGen - Apr 12, 2024

SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...

Flickering shadows/GI when DrawMaterialToRenderTarget is called per tick in PIE

UE - Rendering - Architecture - Jul 11, 2024

When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...

Incorrect Velocity Calculation at Animation Sequence Transitions in Level Sequence

zComponent - Archive - Feb 18, 2025

When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...

VALIDATE_UNIFORM_BUFFER_LIFETIME fails compilation

UE - Rendering - Features - Jul 24, 2025

Also verified on Release-5.5.4 CL 40574608 ...

Deadlock in UAnimationSequencerDataModel::Evaluate where FScopeLock Lock(&EvaluationLock) blocks execution indefinitely

UE - Runtime - Animation - Nov 4, 2025

When both the Sequencer Editor and an Animation Curve Editor are open for the same animation asset, the editor freezes completely upon editing the curve. Analysis indicates that the freeze is caus ...

Clearcoat material behaves differently between 5.5 and 5.7

UE - Rendering - Features - Jan 16, 2026

Starting with Unreal Engine 5.7, specular reflections on clearcoat Materials are less pronounced. Unreal Engine 5.5 tests performed on //UE5/Release-5.5/, CL: 41545209 ...