Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...
If you begin a variable name with a space, attempting to copy any instances of that blueprint will prompt an error warning: "Unknown property in <BlueprintName>: <VarName> = <Value>. Found in 4.9.2 ...
While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...
UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...