Unable to pass TMap or TSet as a parameter for a UFUNCTION

UE - Foundation - Core - Mar 2, 2017

Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...

Memory increase when exiting PIE with Project Settings open

Tools - Nov 30, 2016

Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...

Cannot Create a New Project if Windows Username Contains a Special Character

Tools - Oct 26, 2015

If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...

Using "Replace variable with..." does not mark a blueprint as needing compilation

UE - Gameplay - Blueprint - Jan 4, 2016

Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...

Docking tabs is inconsistent in Mac editor

UE - Platform - Apple - Oct 17, 2016

Its very difficult to dock tabs next to each other in mac editor and also the white zones flicker when a tab is dragged around the screen. This is a regression from 4.13.2 at CL 3157003 ...

"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Cannot Add Torque to Skeletal Mesh

UE - Gameplay - Jan 15, 2016

When attempting to apply torque to a ragdolled skeletal mesh, nothing happens, regardless of the value used. Applying an impulse works as expected, but adding torque seems to have no effect. Found ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...